Source:http://beta.na.leagueoflegends.com/en/news/game-updates/patch/patch-310a-notes
Hey Summoners!
With our focus on stability for patches leading up to the World Finals, we’ve decided to split our next update into a few parts in order to mitigate risk. As such, this patch is titled 3.10a due to the nature of its deploy (as it contains only balance and design changes).
Summary: LeBlanc’s base health regeneration and attack damage per level have been slightly increased.
Context: With
unorthodox skills, unmatched mobility and a supremely squishy face,
LeBlanc’s always been a difficult champion to master. While this is
intended, the changes we made to her in Patch 3.9
made her even more vulnerable, especially during her laning phase.
These minor buffs should improve her play experience and even her out a
little.
- Base health regen increased to 7.05 (from 5.05)
- Attack damage per level increased to 3.5 (from 3.1)
Master Yi
Summary:
Highlander now reduces ability cooldowns per kills and assists by a
percentage amount rather than a flat second reduction. This means Master
Yi will never get a “full reset” to chain Alpha Strikes together even
if he kills with his first Alpha Strike. Additionally, Master Yi’s
attack speed per level has been reduced, while Meditate’s damage
reduction at later levels has been increased. Wuju Style’s passive
attack damage bonus is now higher at earlier levels and lower at later
levels.
Context: New Yi
quickly emerged as a powerhouse champion, and while we soon identified
the need to reduce his power, we wanted to do it in an intelligent way
that created windows of opportunity for both Yi and his opponents,
rather than by simply reducing his overall damage. We like Highlander’s
reset mechanic, but the flat second reduction on it meant that solid Yi
players could effectively chain Alpha Strikes together with no window of
vulnerability after scoring a kill. These changes mean Master Yi needs
to land a few basic attacks after earning resets in order to Alpha
Strike, which should give his opponents opportunities to fight back.
Yi’s Meditate buffs give him ways of bridging those cooldown gaps
defensively if needed, and offer more viable options when upgrading
abilities.
General- Attack speed per level decreased to 2% (from 2.75%)
- Fixed a bug where the second strike would damage targets even when Master Yi was blinded
- Damage reduction increased at later ranks to 50/55/60/65/70% (from 40/45/50/55/60%)
- Passive attack damage bonus changed to 10% at all ranks (from 7/9/11/13/15%)
- Now passively reduces the remaining cooldown for Master Yi's basic abilities by 70% on a kill or assist (instead of 18 seconds on kill or 9 seconds on assist)
Riven
Summary: Riven can now leap over walls with the third hit of Broken Wings.
Context: Riven's
Broken Wings started crossing walls on live following a few engine
fixes. We looked at this and decided we want to fully support the
emergent gameplay while cleaning up the ability’s environmental
interactions. This change promotes Riven’s high mobility playstyle and
skirmish play pattern, so we’ll balance around it rather than simply
remove the change if it affects her power significantly.
General- Fixed an issue where several of Riven's particle effects were missing
- Third hit now knocks up affected targets rather than knocking them back
- Only the third cast can now leap over walls
- Hitbox has been retuned to more closely match the particles
Shen
Summary: Shen’s Feint shield has been weakened, while Stand United can now be interrupted by root effects.
Context: As a
dominant force in the competitive scene, Shen gets just a little too
tanky in the late game – to the point where even primary damage dealers
have a tough time eating through his shields. This small nerf should
reduce some of Shen’s strong dueling potential. Additionally, our Stand
United change has been brought in to increase the consistency with which
we handle delayed movement abilities. Specifically, Shen’s Stand United
channel will be interruptible by root effects, similar to Twisted
Fate’s Gate. We’ll continue looking at other cases in the future.
Feint- Shield amount reduced to 60/100/140/180/220 (from 70/115/160/205/250)
- Can now be interrupted by root effects
Twitch
Summary: Twitch’s Expunge now deals less damage at early to mid levels.
Context:
Currently Twitch's laning phase trades are too strong, even when he’s
forced to pop Expunge before reaching full stacks of Deadly Venom. These
changes should balance out the Plague Rat’s early game power without
affecting his team fight potential.
Expunge- Base damage reduced to 20/35/50/65/80 (from 40/50/60/70/80)
Zac
Summary: Zac's
passive healing blobs will now be harder to pick up for both him and his
opponents. Additionally, Zac’s ult no longer grants him Tenacity while
active.
Context:
Previously, Zac’s pickup range was so large he would sometimes regain
health from his blobs even if he stood still after using an ability. The
blob radius change creates more potential counterplay in lane, since
Zac and his opponents now have to specifically move to blobs to regain
or deny health. The tenacity portion of Let’s Bounce has removed to
allow for more gameplay in fights, notably by giving enemies the chance
to lock Zac down while protecting vulnerable targets.
Cell Division- Blob absorption and squish radius reduced to 25 (from 100)
- No longer grants tenacity
- Fixed the tooltip to state that Zac removes all slows affecting him upon activation
Bilgewater Cutlass
- Range reduced to 450 (from 550)
- Active now takes into account the bounding boxes for each champion
- Range reduced to 450 (from 550)
- Active cooldown increased to 90 (from 60)
Locket of the Iron Solari
- Fixed a bug where it was granting more health regen than intended
Spirit Visage
- Combine cost increased to 500 gold (from 375). Total cost increased to 2750 gold (from 2625)
Phage & Trinity Force’s Icy Passive
Summary: Phage
and Trinity Force no longer have the “Icy” slow passive. Instead of a
percentage chance to slow an enemy champion on hit, these items now
grant movement speed for a short duration of time, along with even more
movement speed on minion, monster, and champion kills. Frozen Mallet’s
function remains unchanged, but its recipe has changed.
Context:
Following the nerfs to Blade of the Ruined King, we wanted to create
more tools to help bruisers stick to their targets. Ultimately we
focused on in-skirmish mobility as a valuable and healthy stat for all
champions.
Phage- UNIQUE Passive - Icy removed
- New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
- Combine cost reduced to 375 gold (from 590). Total cost reduced to 1250 gold (from 1465)
- UNIQUE Passive - Icy removed
- New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
- UNIQUE Passive - Spellblade
- Damage increased to 200% base attack damage (from 150%)
- Due to Phage's price reduction, total cost is now 3628 gold (from 3843)
- Recipe Changed: Giant's Belt + Pickaxe + Ruby Crystal + 950 gold = 3300 total gold
- UNIQUE Passive – Icy retained
- Lesser Wraith
- Fixed a bug where lesser wraiths were granting less experience than intended (4 instead of 15)
Twisted Treeline and Crystal Scar
- Blade of the Ruined King
- Now available on the Crystal Scar
- Entropy
- UNIQUE Passive - Icy removed
- New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
- Due to Phage's price reduction, total cost is now 3400 gold (from 3615)
- Kitae's Bloodrazor
- Removed from the Crystal Scar
Howling Abyss
- Poros
- No change. Still awesome
yo thats dope
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